﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc
2257	nested dialogs don't work correctly	Alfonso Martínez de Lizarrondo		"Assume that in a dialog you want to show a mini-editor (ex: in the google maps plugin, being able to insert an image or link in the marker text). 

So the process is:
base editor, launches a dialog (let's name it base-dialog) that contains a minieditor (just another instance with a simplified toolbar).

If a dialog is launched from the minieditor, then there are several problems.
 - First time, the cover frame is show in the main editor, not covering the base-dialog. The insertion point in the minieditor is lost.
 - The second time it seems to work fine.
 - Close base-dialog, and launch it again. Now when you try to launch another dialog from the minieditor, it is shown behind the current base-dialog, and the game is over, you won't be able to get back to the main editor.

I think that at least the last part is important to fix. No matter what happens, no matter if there is any error, the user should be able always to close the dialogs and return back to its content (I mean: there might be other unknown circumstances where there's an error, but that shouldn't mean a reload of the page for the user)."	Bug	closed	Normal		UI : Dialogs	FCKeditor 2.6 Beta	invalid	Confirmed	
