Opened 16 years ago

Last modified 14 years ago

#4090 closed New Feature

CKEditor support for Adobe AIR — at Version 4

Reported by: Frederico Caldeira Knabben Owned by: Garry Yao
Priority: Normal Milestone: CKEditor 3.5
Component: General Version:
Keywords: Umbrella Cc:

Description (last modified by Garry Yao)

CKEditor should run properly on Adobe AIR in application sandbox. This is an umbrella ticket, it points to several tickets which mostly targeting workaround for editor's original design goals which violate AIR's security rules.

inline event handler violation

#4497
Inline event handlers are ignored in AIR

iframe loading violation

#4496
All float panels are broken in AIR

Change History (4)

comment:1 Changed 15 years ago by Garry Yao

Keywords: Discussion added

Well, we definitely have much trouble with Adobe AIR support on application sandbox comparing with v2, majorly because we violate many AIR HTML security rules in v3:

  1. “javascript:” URI scheme ( Violated by wysiwyg iframe loading )
  2. document.write() after page onload happened ( violated by wysiwyg iframe loading either )
  3. parsing handler attributes (e.g. onclick="myFunction();") inserted with innerHTML or outerHTML ( Violated by almost every handler on UI items )

For 1 and 2, we could find workaround easily with some feature sacrifices( content doc type, content doc lang direction... ), but for 3, it will take some efforts.

Not sure if non-application-sandbox's even be a fall-back option for us?

comment:2 Changed 15 years ago by Garry Yao

And it seems for me that dynamic <style> tag are also ignored.

comment:3 Changed 15 years ago by Garry Yao

Owner: set to Garry Yao
Status: newassigned

New feature branch for AIR support has been created and a plugin 'adobeair' has been committed with [4294].

comment:4 Changed 15 years ago by Garry Yao

Description: modified (diff)
Keywords: Umbrella added; Discussion removed
Milestone: CKEditor 3.1CKEditor 3.2

Though at this moment we've almost code complete with this feature, while there's not much time left for us to properly testing everything to guarantee the quality, we've decided to ship it with next release.

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